New Camp Logo normal.jpg (18125 bytes) New Jersey      2006
The Cup Game

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Photos and Articles by Matt Lurrie

 


"That sounds boring," complained one camper.  "It's just stacking cups!" Wednesday night, the Juniors were scheduled to play the cup game, a test of nerves and engineering skills.  Many were, in the beginning, skeptical, but pre-game critics soon stopped insulting the game, and began biting their nails with each cup.

Each team was given 150 plastic cups (recycled from other games) and five minutes to plan.  Some teams did so individually.
Some worked together to form a strategy. 

 

Once those five minutes were up, all that was left to do was build the plastic cup fortresses.

   

Lines were formed.  Each team would, in a row, take one cup, individually, and place it wherever they would like.  The object, at the end of the game, was to have the highest tower.

Foundations were created to support what each group hoped would be a skyscraper.

There seemed to be a mysterious mutual ailment between all the teams. 

It was not until well into the game that, in the hot cafeteria, people realized that the fans were blowing cups over.  They were quickly shut off, to the dismay of all who were not playing.

Early in the game, one group began to break away from the pack.  Instead of an elaborate foundation, height was the main focus.

It continued to get bigger.

It seemed as if this was the tower to beat.

Karma seemed to feel the same way.  When a daring girl put one cup on top, attempting to make the tower ten cups high, the lack of foundation caught up with them, and the tower came crumbling down. 

The bigger they are, the harder they fall.

And the agony on the team's faces was apparent.
 

It soon became a race between the two boy's bunks.  Each group raced to get as many cups onto their creation before time was up.

   

Finally, time was called.  Ryan, the judge, began to count how high each cup tower was.

It was a tie.  Each group had built a tower nine cups high.  It would be settled with a tie breaker.  Each member of each group was given one cup, and only one cup, and they had to put it on the tower.  Which ever one was taller at the end of this would win.

The Knights of the Round Table were cautious, putting the cups further down, so as not to disrupt the ones that earned them their tie.

One thing that should be noted was that there was no talking allowed in this round.  But a sharp-eyed Staff Assistant, Deanna B., caught Mike T. creating a blink-once blink-twice system that he communicated to his campers.  To be fair, he did not say a word.

 

The Story Tellers were not satisfied with a tie.  After seeing two blinks, they went for it. 

The tension in the room could be cut with a knife as eager spectators, like NASCAR fans, hoped to see at least one crash.

They got what they wished for.  The final cup, which, if placed correctly would have secured a win, backfired, and sent the entire tower crumbling.  It was the Knights of the Round Table who won that night. 

I will not reveal the name of the camper who I quoted earlier in the article.  I will, however, say that this person is in one of the pictures, smiling, having a great time.

   
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